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INI File  |  1998-12-15  |  9.2 KB  |  490 lines

  1. [ConfbowAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=55
  8. Movement0=attack
  9. Movement1=away
  10. Movement2=away2
  11. Movement3=back
  12. Movement4=backJump
  13. Movement5=backJumpDie
  14. Movement6=backJumpEnd
  15. Movement7=backJumpHold
  16. Movement8=crash
  17. Movement9=die
  18. Movement10=dropweapon
  19. Movement11=fallback
  20. Movement12=fallfwd
  21. Movement13=firedie
  22. Movement14=icedie
  23. Movement15=jump
  24. Movement16=jumpDie
  25. Movement17=jumpEnd
  26. Movement18=jumpHold
  27. Movement19=left
  28. Movement20=magicReact
  29. Movement21=out
  30. Movement22=portal
  31. Movement23=portalx
  32. Movement24=pullunder
  33. Movement25=react
  34. Movement26=reactback
  35. Movement27=right
  36. Movement28=run
  37. Movement29=runJump
  38. Movement30=runJumpDie
  39. Movement31=runJumpHold
  40. Movement32=stop
  41. Movement33=walk
  42. Movement34=waterrun
  43. Movement35=waterwalk
  44. Movement36=badie
  45. Movement37=teleportdown
  46. Movement38=teleportup
  47. Movement39=jumprun
  48. Movement40=jumpstop
  49. Movement41=runstopleft
  50. Movement42=runstopright
  51. Movement43=runwaterrun
  52. Movement44=stoprun
  53. Movement45=stoprunstop
  54. Movement46=stopwalk
  55. Movement47=stopwalkstop
  56. Movement48=stopwaterrun
  57. Movement49=stopwaterwalk
  58. Movement50=walkstopleft
  59. Movement51=walkstopright
  60. Movement52=walkwaterwalk
  61. Movement53=waterrunrun
  62. Movement54=waterwalkwalk
  63.  
  64. nRequiredLoops=36
  65. nSpecificLoops=3
  66. nTransitionLoops=16
  67.  
  68. ;Required Animations-------------------------------------------------------
  69. [movement0]
  70. frames0=9
  71. loop=fb_atak.KQS fb_atak 0.000000 1.0 0 0
  72. nCue=2
  73. cue0=0.000000 playsound crossbow.aud
  74. cue1=0.333333 do 
  75. nTransition=0
  76.  
  77. [movement1]
  78. frames1=12
  79. loop=fb_shth.KQS fb_shth 0.000000 1.0 0 0
  80. nCue=3
  81. cue0=0.916667 footstep
  82. cue1=0.500000 playsound weapon.aud
  83. cue2=0.583333 footstep
  84. nTransition=0
  85.  
  86. [movement2]
  87. frames2=12
  88. loop=fb_shth.KQS fb_shth 0.000000 1.0 0 0
  89. nCue=0
  90. nTransition=0
  91.  
  92. [movement3]
  93. frames3=14
  94. loop=fb_walk.KQS fb_walk 0.928571 -1.0 1 1
  95. nCue=2
  96. cue0=0.071429 footstep
  97. cue1=0.714286 footstep
  98. nTransition=0
  99.  
  100. [movement4]
  101. frames4=19
  102. loop=fb_bkjmp.KQS fb_bkjmp 0.000000 1.0 0 0
  103. nCue=1
  104. cue0=0.368421 playsound jump.aud
  105. nTransition=0
  106.  
  107. [movement5]
  108. frames5=11
  109. loop=fb_bkdie.kqs fb_bkdie 0.000000 1.0 0 0
  110. nCue=1
  111. cue0=0.000000 playsound jumpdie.aud
  112. nTransition=0
  113.  
  114. [movement6]
  115. frames6=12
  116. loop=fb_bkstp.kqs fb_bkstp 0.000000 1.0 0 0
  117. nCue=2
  118. cue0=0.083333 footstep
  119. cue1=0.166667 footstep
  120. nTransition=0
  121.  
  122. [movement7]
  123. frames7=4
  124. loop=fb_bkhld.kqs fb_bkhld 0.000000 1.0 1 1
  125. nCue=0
  126. nTransition=0
  127.  
  128. [movement8]
  129. frames8=8
  130. loop=fb_crash.KQS fb_crash 0.000000 1.0 0 0
  131. nCue=3
  132. cue0=0.000000 playsound crash.aud
  133. cue1=0.500000 footstep
  134. cue2=0.875000 footstep
  135. nTransition=0
  136.  
  137. [movement9]
  138. frames9=43
  139. loop=fb_die.KQS fb_die 0.000000 1.0 0 0
  140. nCue=0
  141. nTransition=0
  142.  
  143. [movement10]
  144. frames10=10
  145. loop=fb_dtht.KQS fb_dtht 0.000000 1.0 0 0
  146. nCue=1
  147. cue0=0.000000 playsound c_dropit.aud
  148. nTransition=0
  149.  
  150. [movement11]
  151. frames11=32
  152. loop=fb_stop.KQS fb_stop 0.000000 1.0 0 0
  153. nCue=0
  154. nTransition=0
  155.  
  156. [movement12]
  157. frames12=32
  158. loop=fb_stop.KQS fb_stop 0.000000 1.0 0 0
  159. nCue=0
  160. nTransition=0
  161.  
  162. [movement13]
  163. frames13=115
  164. loop=c_fdie.KQS c_fdie 0.000000 1.0 0 0
  165. nCue=1
  166. cue0=0.000000 playsound firedie.aud
  167. nTransition=0
  168.  
  169. [movement14]
  170. frames14=42
  171. loop=C_iced.kqs C_iced 0.000000 1.0 0 0
  172. nCue=1
  173. cue0=0.000000 playsound c_iced.aud
  174. nTransition=0
  175.  
  176. [movement15]
  177. frames15=21
  178. loop=fb_jump.KQS fb_jump 0.000000 1.0 0 0
  179. nCue=3
  180. cue0=0.380952 footstep
  181. cue1=0.380952 playsound jump.aud
  182. cue2=0.428571 footstep
  183. nTransition=0
  184.  
  185. [movement16]
  186. frames16=11
  187. loop=fb_jdie.kqs fb_jdie 0.000000 1.0 0 0
  188. nCue=1
  189. cue0=0.000000 playsound jumpdie.aud
  190. nTransition=0
  191.  
  192. [movement17]
  193. frames17=11
  194. loop=fb_jstp.kqs fb_jstp 0.000000 1.0 0 0
  195. nCue=2
  196. cue0=0.000000 footstep
  197. cue1=0.090909 footstep
  198. nTransition=0
  199.  
  200. [movement18]
  201. frames18=3
  202. loop=fb_jhld.kqs fb_jhld 0.000000 1.0 1 1
  203. nCue=0
  204. nTransition=0
  205.  
  206. [movement19]
  207. frames19=11
  208. loop=fb_pivlt.KQS fb_pivlt 0.000000 1.0 1 1
  209. nCue=2
  210. cue0=0.909091 footstep
  211. cue1=0.454545 footstep
  212. nTransition=0
  213.  
  214. [movement20]
  215. frames20=46
  216. loop=fb_wprct.KQS fb_wprct 0.000000 1.0 0 0
  217. nCue=5
  218. cue0=0.065217 footstep
  219. cue1=0.782609 footstep
  220. cue2=0.826087 footstep
  221. cue3=0.086957 footstep
  222. cue4=0.108696 playsound magicrct.aud
  223. nTransition=0
  224.  
  225. [movement21]
  226. frames21=15
  227. loop=fb_draw.KQS fb_draw 0.000000 1.0 0 0
  228. nCue=2
  229. cue0=0.066667 playsound weapon.aud
  230. cue1=0.533333 footstep
  231. nTransition=0
  232.  
  233. [movement22]
  234. frames22=21
  235. loop=C_portl.kqs C_portl 0.000000 1.0 0 0
  236. nCue=1
  237. cue0=0.000000 playsound Portal.aud
  238. nTransition=0
  239.  
  240. [movement23]
  241. frames23=31
  242. loop=c_portlb.KQS c_portlb 0.000000 1.0 0 0
  243. nCue=4
  244. cue0=0.000000 playsound Portalb.aud
  245. cue1=0.516129 footstep
  246. cue2=0.548387 footstep
  247. cue3=0.935484 footstep
  248. nTransition=0
  249.  
  250. [movement24]
  251. frames24=69
  252. loop=fb_drdn.KQS fb_drdn 0.000000 1.0 0 0
  253. nCue=0
  254. nTransition=0
  255.  
  256. [movement25]
  257. frames25=11
  258. loop=fb_react.KQS fb_react 0.000000 1.0 0 0
  259. nCue=1
  260. cue0=0.000000 playsound conrouch.aud
  261. nTransition=0
  262.  
  263. [movement26]
  264. frames26=26
  265. loop=fb_rctbk.KQS fb_rctbk 0.000000 1.0 0 0
  266. nCue=3
  267. cue0=0.000000 playsound conrowbk.aud
  268. cue1=0.500000 footstep
  269. cue2=0.307692 footstep
  270. nTransition=0
  271.  
  272. [movement27]
  273. frames27=11
  274. loop=fb_pivrt.KQS fb_pivrt 0.000000 1.0 1 1
  275. nCue=2
  276. cue0=0.909091 footstep
  277. cue1=0.454545 footstep
  278. nTransition=0
  279.  
  280. [movement28]
  281. frames28=16
  282. loop=fb_run.KQS fb_run 0.000000 1.0 1 1
  283. nCue=2
  284. cue0=0.062500 footstep
  285. cue1=0.562500 footstep
  286. nTransition=4
  287. transition0=0.750000 stop 0.000000 runstopright
  288. ;toFrames0=32
  289. transition1=0.250000 stop 0.000000 runstopleft
  290. ;toFrames1=32
  291. transition2=0.312500 stop 0.000000 stoprunstop
  292. ;toFrames2=32
  293. transition3=0.562500 waterrun 0.166667 runwaterrun
  294. ;toFrames3=18
  295.  
  296. [movement29]
  297. frames29=20
  298. loop=fb_rjump.KQS fb_rjump 0.000000 1.0 0 0
  299. nCue=1
  300. cue0=0.150000 playsound jump.aud
  301. nTransition=0
  302.  
  303. [movement30]
  304. frames30=11
  305. loop=fb_rjdie.kqs fb_rjdie 0.000000 1.0 0 0
  306. nCue=1
  307. cue0=0.000000 playsound jumpdie.aud
  308. nTransition=0
  309.  
  310. [movement31]
  311. frames31=3
  312. loop=fb_rjhld.kqs fb_rjhld 0.000000 1.0 1 1
  313. nCue=0
  314. nTransition=2
  315. transition0=-1 run 0.437500 jumprun
  316. ;toFrames0=16
  317. transition1=-1 stop 0.000000 jumpstop
  318. ;toFrames1=32
  319.  
  320. [movement32]
  321. frames32=32
  322. loop=fb_stop.KQS fb_stop 0.000000 1.0 1 1
  323. nCue=0
  324. nTransition=4
  325. transition0=-1 run 0.312500 stoprun
  326. ;toFrames0=16
  327. transition1=-1 walk 0.642857 stopwalk
  328. ;toFrames1=14
  329. transition2=-1 waterrun 0.722222 stopwaterrun
  330. ;toFrames2=18
  331. transition3=-1 waterwalk 0.750000 stopwaterwalk
  332. ;toFrames3=24
  333.  
  334. [movement33]
  335. frames33=14
  336. loop=fb_walk.KQS fb_walk 0.000000 1.0 1 1
  337. nCue=2
  338. cue0=0.071429 footstep
  339. cue1=0.714286 footstep
  340. nTransition=3
  341. transition0=1.000000 stop 0.000000 walkstopright
  342. ;toFrames0=32
  343. transition1=0.571429 waterwalk 0.541667 walkwaterwalk
  344. ;toFrames1=24
  345. transition2=0.642857 stop 0.000000 walkstopleft
  346. ;toFrames2=32
  347.  
  348. [movement34]
  349. frames34=18
  350. loop=fb_swrun.KQS fb_swrun 0.000000 1.0 1 1
  351. nCue=2
  352. cue0=0.000000 footstep
  353. cue1=0.500000 footstep
  354. nTransition=1
  355. transition0=0.500000 run 0.000000 waterrunrun
  356. ;toFrames0=16
  357.  
  358. [movement35]
  359. frames35=24
  360. loop=fb_swwlk.KQS fb_swwlk 0.000000 1.0 1 1
  361. nCue=2
  362. cue0=0.583333 footstep
  363. cue1=0.083333 footstep
  364. nTransition=1
  365. transition0=0.333333 walk 0.571429 waterwalkwalk
  366. ;toFrames0=14
  367.  
  368. ;Specific Animations-------------------------------------------------------
  369. [movement36]
  370. frames36=201
  371. loop=fb_badie.KQS fb_badie 0.000000 1.0 0 0
  372. nCue=0
  373. nTransition=0
  374.  
  375. [movement37]
  376. frames37=21
  377. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  378. nCue=1
  379. cue0=0.000000 playsound poofdown.aud
  380. nTransition=0
  381.  
  382. [movement38]
  383. frames38=22
  384. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  385. nCue=3
  386. cue0=0.000000 playsound poofup.aud
  387. cue1=0.727273 footstep
  388. cue2=0.772727 footstep
  389. nTransition=0
  390.  
  391. ;Transition Animations-----------------------------------------------------
  392. [movement39]
  393. frames39=4
  394. loop=fb_jmprn.KQS fb_jmprn 0.000000 1.0 0 0
  395. nCue=0
  396. nTransition=0
  397.  
  398. [movement40]
  399. frames40=16
  400. loop=fb_jmpst.KQS fb_jmpst 0.000000 1.0 0 0
  401. nCue=2
  402. cue0=0.062500 footstep
  403. cue1=0.125000 footstep
  404. nTransition=0
  405.  
  406. [movement41]
  407. frames41=8
  408. loop=fb_rstpl.KQS fb_rstpl 0.000000 1.0 0 0
  409. nCue=0
  410. nTransition=0
  411.  
  412. [movement42]
  413. frames42=12
  414. loop=fb_rstpr.KQS fb_rstpr 0.000000 1.0 0 0
  415. nCue=0
  416. nTransition=0
  417.  
  418. [movement43]
  419. frames43=5
  420. loop=fb_rnsrn.KQS fb_rnsrn 0.000000 1.0 0 0
  421. nCue=0
  422. nTransition=0
  423.  
  424. [movement44]
  425. frames44=8
  426. loop=fb_stprn.KQS fb_stprn 0.000000 1.0 0 0
  427. nCue=0
  428. nTransition=0
  429.  
  430. [movement45]
  431. frames45=13
  432. loop=fb_strst.KQS fb_strst 0.000000 1.0 0 0
  433. nCue=0
  434. nTransition=0
  435.  
  436. [movement46]
  437. frames46=9
  438. loop=fb_stpwk.KQS fb_stpwk 0.000000 1.0 0 0
  439. nCue=0
  440. nTransition=0
  441.  
  442. [movement47]
  443. frames47=14
  444. loop=fb_stwst.KQS fb_stwst 0.000000 1.0 0 0
  445. nCue=0
  446. nTransition=0
  447.  
  448. [movement48]
  449. frames48=8
  450. loop=fb_stsrn.KQS fb_stsrn 0.000000 1.0 0 0
  451. nCue=0
  452. nTransition=0
  453.  
  454. [movement49]
  455. frames49=10
  456. loop=fb_stswk.KQS fb_stswk 0.000000 1.0 0 0
  457. nCue=0
  458. nTransition=0
  459.  
  460. [movement50]
  461. frames50=8
  462. loop=fb_wstpl.KQS fb_wstpl 0.000000 1.0 0 0
  463. nCue=0
  464. nTransition=0
  465.  
  466. [movement51]
  467. frames51=9
  468. loop=fb_wstpr.KQS fb_wstpr 0.000000 1.0 0 0
  469. nCue=0
  470. nTransition=0
  471.  
  472. [movement52]
  473. frames52=7
  474. loop=fb_wkswk.KQS fb_wkswk 0.000000 1.0 0 0
  475. nCue=0
  476. nTransition=0
  477.  
  478. [movement53]
  479. frames53=6
  480. loop=fb_srnrn.KQS fb_srnrn 0.000000 1.0 0 0
  481. nCue=0
  482. nTransition=0
  483.  
  484. [movement54]
  485. frames54=7
  486. loop=fb_swkwk.KQS fb_swkwk 0.000000 1.0 0 0
  487. nCue=0
  488. nTransition=0
  489.  
  490.