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INI File | 1998-12-15 | 9.2 KB | 490 lines |
- [ConfbowAnimLoops]
- classType=KQAnimLoopList
-
- ;==This file was created with anmTool. Do not EVER EVER EVER edit by hand!==
-
- checkedRoundingBug=1
- nMovement=55
- Movement0=attack
- Movement1=away
- Movement2=away2
- Movement3=back
- Movement4=backJump
- Movement5=backJumpDie
- Movement6=backJumpEnd
- Movement7=backJumpHold
- Movement8=crash
- Movement9=die
- Movement10=dropweapon
- Movement11=fallback
- Movement12=fallfwd
- Movement13=firedie
- Movement14=icedie
- Movement15=jump
- Movement16=jumpDie
- Movement17=jumpEnd
- Movement18=jumpHold
- Movement19=left
- Movement20=magicReact
- Movement21=out
- Movement22=portal
- Movement23=portalx
- Movement24=pullunder
- Movement25=react
- Movement26=reactback
- Movement27=right
- Movement28=run
- Movement29=runJump
- Movement30=runJumpDie
- Movement31=runJumpHold
- Movement32=stop
- Movement33=walk
- Movement34=waterrun
- Movement35=waterwalk
- Movement36=badie
- Movement37=teleportdown
- Movement38=teleportup
- Movement39=jumprun
- Movement40=jumpstop
- Movement41=runstopleft
- Movement42=runstopright
- Movement43=runwaterrun
- Movement44=stoprun
- Movement45=stoprunstop
- Movement46=stopwalk
- Movement47=stopwalkstop
- Movement48=stopwaterrun
- Movement49=stopwaterwalk
- Movement50=walkstopleft
- Movement51=walkstopright
- Movement52=walkwaterwalk
- Movement53=waterrunrun
- Movement54=waterwalkwalk
-
- nRequiredLoops=36
- nSpecificLoops=3
- nTransitionLoops=16
-
- ;Required Animations-------------------------------------------------------
- [movement0]
- frames0=9
- loop=fb_atak.KQS fb_atak 0.000000 1.0 0 0
- nCue=2
- cue0=0.000000 playsound crossbow.aud
- cue1=0.333333 do
- nTransition=0
-
- [movement1]
- frames1=12
- loop=fb_shth.KQS fb_shth 0.000000 1.0 0 0
- nCue=3
- cue0=0.916667 footstep
- cue1=0.500000 playsound weapon.aud
- cue2=0.583333 footstep
- nTransition=0
-
- [movement2]
- frames2=12
- loop=fb_shth.KQS fb_shth 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement3]
- frames3=14
- loop=fb_walk.KQS fb_walk 0.928571 -1.0 1 1
- nCue=2
- cue0=0.071429 footstep
- cue1=0.714286 footstep
- nTransition=0
-
- [movement4]
- frames4=19
- loop=fb_bkjmp.KQS fb_bkjmp 0.000000 1.0 0 0
- nCue=1
- cue0=0.368421 playsound jump.aud
- nTransition=0
-
- [movement5]
- frames5=11
- loop=fb_bkdie.kqs fb_bkdie 0.000000 1.0 0 0
- nCue=1
- cue0=0.000000 playsound jumpdie.aud
- nTransition=0
-
- [movement6]
- frames6=12
- loop=fb_bkstp.kqs fb_bkstp 0.000000 1.0 0 0
- nCue=2
- cue0=0.083333 footstep
- cue1=0.166667 footstep
- nTransition=0
-
- [movement7]
- frames7=4
- loop=fb_bkhld.kqs fb_bkhld 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement8]
- frames8=8
- loop=fb_crash.KQS fb_crash 0.000000 1.0 0 0
- nCue=3
- cue0=0.000000 playsound crash.aud
- cue1=0.500000 footstep
- cue2=0.875000 footstep
- nTransition=0
-
- [movement9]
- frames9=43
- loop=fb_die.KQS fb_die 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement10]
- frames10=10
- loop=fb_dtht.KQS fb_dtht 0.000000 1.0 0 0
- nCue=1
- cue0=0.000000 playsound c_dropit.aud
- nTransition=0
-
- [movement11]
- frames11=32
- loop=fb_stop.KQS fb_stop 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement12]
- frames12=32
- loop=fb_stop.KQS fb_stop 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement13]
- frames13=115
- loop=c_fdie.KQS c_fdie 0.000000 1.0 0 0
- nCue=1
- cue0=0.000000 playsound firedie.aud
- nTransition=0
-
- [movement14]
- frames14=42
- loop=C_iced.kqs C_iced 0.000000 1.0 0 0
- nCue=1
- cue0=0.000000 playsound c_iced.aud
- nTransition=0
-
- [movement15]
- frames15=21
- loop=fb_jump.KQS fb_jump 0.000000 1.0 0 0
- nCue=3
- cue0=0.380952 footstep
- cue1=0.380952 playsound jump.aud
- cue2=0.428571 footstep
- nTransition=0
-
- [movement16]
- frames16=11
- loop=fb_jdie.kqs fb_jdie 0.000000 1.0 0 0
- nCue=1
- cue0=0.000000 playsound jumpdie.aud
- nTransition=0
-
- [movement17]
- frames17=11
- loop=fb_jstp.kqs fb_jstp 0.000000 1.0 0 0
- nCue=2
- cue0=0.000000 footstep
- cue1=0.090909 footstep
- nTransition=0
-
- [movement18]
- frames18=3
- loop=fb_jhld.kqs fb_jhld 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement19]
- frames19=11
- loop=fb_pivlt.KQS fb_pivlt 0.000000 1.0 1 1
- nCue=2
- cue0=0.909091 footstep
- cue1=0.454545 footstep
- nTransition=0
-
- [movement20]
- frames20=46
- loop=fb_wprct.KQS fb_wprct 0.000000 1.0 0 0
- nCue=5
- cue0=0.065217 footstep
- cue1=0.782609 footstep
- cue2=0.826087 footstep
- cue3=0.086957 footstep
- cue4=0.108696 playsound magicrct.aud
- nTransition=0
-
- [movement21]
- frames21=15
- loop=fb_draw.KQS fb_draw 0.000000 1.0 0 0
- nCue=2
- cue0=0.066667 playsound weapon.aud
- cue1=0.533333 footstep
- nTransition=0
-
- [movement22]
- frames22=21
- loop=C_portl.kqs C_portl 0.000000 1.0 0 0
- nCue=1
- cue0=0.000000 playsound Portal.aud
- nTransition=0
-
- [movement23]
- frames23=31
- loop=c_portlb.KQS c_portlb 0.000000 1.0 0 0
- nCue=4
- cue0=0.000000 playsound Portalb.aud
- cue1=0.516129 footstep
- cue2=0.548387 footstep
- cue3=0.935484 footstep
- nTransition=0
-
- [movement24]
- frames24=69
- loop=fb_drdn.KQS fb_drdn 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement25]
- frames25=11
- loop=fb_react.KQS fb_react 0.000000 1.0 0 0
- nCue=1
- cue0=0.000000 playsound conrouch.aud
- nTransition=0
-
- [movement26]
- frames26=26
- loop=fb_rctbk.KQS fb_rctbk 0.000000 1.0 0 0
- nCue=3
- cue0=0.000000 playsound conrowbk.aud
- cue1=0.500000 footstep
- cue2=0.307692 footstep
- nTransition=0
-
- [movement27]
- frames27=11
- loop=fb_pivrt.KQS fb_pivrt 0.000000 1.0 1 1
- nCue=2
- cue0=0.909091 footstep
- cue1=0.454545 footstep
- nTransition=0
-
- [movement28]
- frames28=16
- loop=fb_run.KQS fb_run 0.000000 1.0 1 1
- nCue=2
- cue0=0.062500 footstep
- cue1=0.562500 footstep
- nTransition=4
- transition0=0.750000 stop 0.000000 runstopright
- ;toFrames0=32
- transition1=0.250000 stop 0.000000 runstopleft
- ;toFrames1=32
- transition2=0.312500 stop 0.000000 stoprunstop
- ;toFrames2=32
- transition3=0.562500 waterrun 0.166667 runwaterrun
- ;toFrames3=18
-
- [movement29]
- frames29=20
- loop=fb_rjump.KQS fb_rjump 0.000000 1.0 0 0
- nCue=1
- cue0=0.150000 playsound jump.aud
- nTransition=0
-
- [movement30]
- frames30=11
- loop=fb_rjdie.kqs fb_rjdie 0.000000 1.0 0 0
- nCue=1
- cue0=0.000000 playsound jumpdie.aud
- nTransition=0
-
- [movement31]
- frames31=3
- loop=fb_rjhld.kqs fb_rjhld 0.000000 1.0 1 1
- nCue=0
- nTransition=2
- transition0=-1 run 0.437500 jumprun
- ;toFrames0=16
- transition1=-1 stop 0.000000 jumpstop
- ;toFrames1=32
-
- [movement32]
- frames32=32
- loop=fb_stop.KQS fb_stop 0.000000 1.0 1 1
- nCue=0
- nTransition=4
- transition0=-1 run 0.312500 stoprun
- ;toFrames0=16
- transition1=-1 walk 0.642857 stopwalk
- ;toFrames1=14
- transition2=-1 waterrun 0.722222 stopwaterrun
- ;toFrames2=18
- transition3=-1 waterwalk 0.750000 stopwaterwalk
- ;toFrames3=24
-
- [movement33]
- frames33=14
- loop=fb_walk.KQS fb_walk 0.000000 1.0 1 1
- nCue=2
- cue0=0.071429 footstep
- cue1=0.714286 footstep
- nTransition=3
- transition0=1.000000 stop 0.000000 walkstopright
- ;toFrames0=32
- transition1=0.571429 waterwalk 0.541667 walkwaterwalk
- ;toFrames1=24
- transition2=0.642857 stop 0.000000 walkstopleft
- ;toFrames2=32
-
- [movement34]
- frames34=18
- loop=fb_swrun.KQS fb_swrun 0.000000 1.0 1 1
- nCue=2
- cue0=0.000000 footstep
- cue1=0.500000 footstep
- nTransition=1
- transition0=0.500000 run 0.000000 waterrunrun
- ;toFrames0=16
-
- [movement35]
- frames35=24
- loop=fb_swwlk.KQS fb_swwlk 0.000000 1.0 1 1
- nCue=2
- cue0=0.583333 footstep
- cue1=0.083333 footstep
- nTransition=1
- transition0=0.333333 walk 0.571429 waterwalkwalk
- ;toFrames0=14
-
- ;Specific Animations-------------------------------------------------------
- [movement36]
- frames36=201
- loop=fb_badie.KQS fb_badie 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement37]
- frames37=21
- loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
- nCue=1
- cue0=0.000000 playsound poofdown.aud
- nTransition=0
-
- [movement38]
- frames38=22
- loop=c_xport.kqs c_xport 0.000000 1.0 0 0
- nCue=3
- cue0=0.000000 playsound poofup.aud
- cue1=0.727273 footstep
- cue2=0.772727 footstep
- nTransition=0
-
- ;Transition Animations-----------------------------------------------------
- [movement39]
- frames39=4
- loop=fb_jmprn.KQS fb_jmprn 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement40]
- frames40=16
- loop=fb_jmpst.KQS fb_jmpst 0.000000 1.0 0 0
- nCue=2
- cue0=0.062500 footstep
- cue1=0.125000 footstep
- nTransition=0
-
- [movement41]
- frames41=8
- loop=fb_rstpl.KQS fb_rstpl 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement42]
- frames42=12
- loop=fb_rstpr.KQS fb_rstpr 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement43]
- frames43=5
- loop=fb_rnsrn.KQS fb_rnsrn 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement44]
- frames44=8
- loop=fb_stprn.KQS fb_stprn 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement45]
- frames45=13
- loop=fb_strst.KQS fb_strst 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement46]
- frames46=9
- loop=fb_stpwk.KQS fb_stpwk 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement47]
- frames47=14
- loop=fb_stwst.KQS fb_stwst 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement48]
- frames48=8
- loop=fb_stsrn.KQS fb_stsrn 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement49]
- frames49=10
- loop=fb_stswk.KQS fb_stswk 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement50]
- frames50=8
- loop=fb_wstpl.KQS fb_wstpl 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement51]
- frames51=9
- loop=fb_wstpr.KQS fb_wstpr 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement52]
- frames52=7
- loop=fb_wkswk.KQS fb_wkswk 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement53]
- frames53=6
- loop=fb_srnrn.KQS fb_srnrn 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement54]
- frames54=7
- loop=fb_swkwk.KQS fb_swkwk 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
-